

The 'fatality' move of Smoke: when the opponent is dazed and reeling from side to side, the robot's chest opens and a bunch of small bombs tumble out.


The reward? Your opponent explodes in a shower of gore and bones. You have to do an 11-button combo to get it. In certain games, you also have the Brutalities, which are pretty much Fatalities on steroids.Besides, whether performed after a Curb-Stomp Battle or a fight to the final round with a Worthy Opponent or cheap-ass computers, seeing your enemy go in the bloodiest fashion alive is very cathartic. The gorier and more ridiculous, the better. Mortal Kombat actually encourages this with Fatalities.Taken to its logical conclusion by Tokido. Pulling this off results in a giant burning 'Ten' symbol covering the screen in addition to the standard 'Flash', mirroring the one on Akuma's back. In addition, Akuma players especially like to finish off opponents with his Shun Goku Satsu move (Translates to "Instant Hell Murder") which is possibly one of the most satisfying, and most predictable, moves in fighting game history.Chun-li blushes (after her "Yatta" pose) whenever she finishes her opponent with a Finest KO, aka overkill. SNK 2: Mark of the Millennium even gave some people special winposes for finishing with certain supers ( Hibiki Takane with her " No Fear Feint" and Rock Howard with Raging Storm or Deadly Rave). The Street Fighter, Capcom crossovers, and Guilty Gear games punctuate this kind of KO with a flash on the background.In fighting games, it's a generally common practice to finish a near KO'd opponent with a Super move or a rapid combination attack, just to finish off the match with flair, at least casually.
